Finishing up the demo

The short demonstration version is almost done. Currently animating the last little scene, after that all that remains is to polish this little bit here and there.

As usual no estimated time of arrival at this point, real-life work has to come first.

Crowjob in Space status update

After quite the long brake I’ve continued the work on the new Crowjob in Space installment. Current build has couple of working sex scenes and I’m currently animating the NPC / Calvin’s talking animations that will be playing during every time there is dialogue.

I will be releasing a public demo once the first NPC interactions are complete. The download link will can be found here eventually.

CawQuest progress update

I’ve been figuring out the dialogue system and expression changes in relation to the dialogue choices for couple of days. Today I figured it out and that’s another milestone for my dumb face.

It’s actually simpler than it looks!

Still no ETA (I can’t stress this enough! I’m bad at guessing time 😀 ) but hopefully I can push out demo sometime soon-ish. Once I’ve figured out the inventory system I’ll move on to the sex animations.

Stay tuuuuned.

New “crowjob project”

Changing the gameplay to correspond Crowjob in Space’s instead of the classic point & click style.

As soon as I’m done with my commissions it’s ‘full speed ahead’ with this project.

Until then!

Out with the old, in with the new

For my next project I’ll be working on something with old school’ish point & click mechanics. After some preliminary planning I’ve decided that it’ll be

  • short
  • small, 2 to 4 places (or “rooms” if you will)
  • have 3-5 non-playable characters

The idea would be to get laid with each NPC. Each of them have their own requirements before they agree to it, in other words, short quest objectives, which will consist of finding / using certain objects in certain locations to achieve certain things. It does sound very vague at this point but the goal is clear; make something with a beginning and an end.

Plan is to build something bigger on the foundation of the experience gained from this smaller project, move on from there.

I’ll be posting my progress on this project here as it develops, in a form of screenshots and concept art.

 

 

(PS. I know that Crowjob in Space gallery still is missing little bit of content, and I will get back to it on monday.)