New Crowjob in Space demo (18.4.2018)

Crowjob in Space (demo) – 18.4.2018

Win64: https://drive.google.com/uc?id=1LXC2D99UGTjHWzQpOsSSJrnnu2hqL9om&export=download
Win32: https://drive.google.com/uc?id=1gEh6M9Mr8ge3fQeMbxGTcBtqFo-XgHVu&export=download
Mac: https://drive.google.com/uc?id=1We1jtVpGDLxLGi9rkIwMNzzudUAViiCm&export=download
Linux: https://drive.google.com/uc?id=1ChfoofN-zwBz8VLxbOSsSelcPXOLesC_&export=download

Changelog:
-Fixed dialogue scrolling sound from not playing in the resort
-Fixed Dove’s ‘Quickie’ reply
-Fixed reception table disappearing after leaving the resort and coming back
-Fixed Dove’s sex scene getting stuck
-Fixed an issue where door activated immediately on the resort hallway
-Fixed a disabled hotspot in Boss’ sex scenes after going in for seconds
-Fixed an issue where Dove appears in WC and reception simultaneously

-Changed reception desk to a new one
-Added alternative control method to options
-Added ‘Quit to menu’ option in the menu
-Added sounds to the resort

Note:
-Still working on an issue where Dove doesn’t show up on the WC after going through some of the dialogue sometimes. Any reports on this would be appreciated.

 

If you like my stuff, feel free to support me on Patreon https://www.patreon.com/crowjobinspace

Finishing up the demo

The short demonstration version is almost done. Currently animating the last little scene, after that all that remains is to polish this little bit here and there.

As usual no estimated time of arrival at this point, real-life work has to come first.

Crowjob in Space status update

After quite the long brake I’ve continued the work on the new Crowjob in Space installment. Current build has couple of working sex scenes and I’m currently animating the NPC / Calvin’s talking animations that will be playing during every time there is dialogue.

I will be releasing a public demo once the first NPC interactions are complete. The download link will can be found here eventually.

CawQuest progress update

I’ve been figuring out the dialogue system and expression changes in relation to the dialogue choices for couple of days. Today I figured it out and that’s another milestone for my dumb face.

It’s actually simpler than it looks!

Still no ETA (I can’t stress this enough! I’m bad at guessing time 😀 ) but hopefully I can push out demo sometime soon-ish. Once I’ve figured out the inventory system I’ll move on to the sex animations.

Stay tuuuuned.